AI Insights · Timothy · January 2023
Top 5 First Person Games on Android in Belgium: Q4 2022 Performance
Explore the performance of the top five first-person games on Android in Belgium during Q4 2022, including metrics like weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw interesting trends for the top five first-person games on the Android platform in Belgium. Here's a detailed look at their performance based on data from Sensor Tower.
Uboat Attack
From VOODOO, this game showed notable growth in downloads and active users. Weekly downloads began at 61 and surged to a peak of 6.8K in early December, before settling at 2.5K by the end of the quarter. Active users mirrored this trend, starting at 90 and reaching a high of 9.1K in early December, ending the quarter at 6.9K. Revenue started modestly in November, peaking at $30 in the last week of December.
Block Crazy Robo World
Published by Craft Trending Studio, this game experienced fluctuating download numbers. Downloads spiked to 7.9K in late October but settled around 2.2K by the end of December. Active users showed a similar pattern, peaking at 8.8K in late October and stabilizing at 5.9K by the end of the quarter.
Airport Security
This game by Kwalee Ltd saw consistent performance across all metrics. Weekly downloads increased steadily from 1K to a peak of 3.6K in the last week of December. Active users followed this trend, rising from 2.4K to nearly 5K by the end of the quarter. Revenue remained relatively stable, peaking at $14 in the final week of December.
Sculpt People
From CrazyLabs LTD, this game had modest but steady downloads, starting at 2.6K and fluctuating around 2K throughout the quarter. Active users showed a similar trend, peaking at 5.9K in late October and ending the quarter at 4.8K.
Town Building Life Simulator
Published by XGame Global, this game maintained consistent download numbers, peaking at 2.7K in late October and ending the quarter at 2.4K. Active users showed a steady increase, starting at 6.4K and reaching 7.2K by the end of December. Revenue peaked at $41 in mid-October and remained stable towards the end of the quarter.
For more detailed insights into app performance, visit Sensor Tower.